01. Loika
Loika turns your browser into a complete, professional audio processor—featuring an 8×8 routing matrix, parametric EQ, dynamics, crossovers, and FIR—powered by real DSP running in real time, not a simulation.
Every biquad filter, every soft-knee compression curve, and every metering display you see plotted is exactly what your ears are hearing: theory and sound, side by side.
For teaching audio and sound engineering, it is unrivaled: students can adjust a Q, a frequency, or a threshold and instantly watch the transfer function, phase, and gain reduction change, connecting RBJ mathematics with the audible result. It also features loudspeaker management capabilities typically found only in consoles costing tens of thousands of dollars. And all of this without installing a thing, without expensive hardware, and with built-in safety protections—the entire classroom can experiment, break things, and learn completely risk-free.
Open Loika02. SubArray 3D
The tool that finally shows you what your subs are actually doing — in real 3D. Stop guessing from 2D top-down plots: drag a slider and watch every interference null, grating lobe, and cardioid notch resolve in your venue, in your audience plane, at your frequency. From end-fire to flown cardioid arcs, dial it in before the truck rolls out. Predict it. See it. Own the low end.
Ir a SubArray 3D
03. Rayend2d
Model geometrical venue sections, audience zones, and hanging speaker array focuses. Rapid mechanical aims and SPL distribution analysis for multi-tiered seating layouts.
Ir a Rayend2d
04. Sub Arrays 2D
Model subwoofer layouts, delays, and source positions. Predict acoustic coupling, rear-lobe cancellation, and laterial cancellation zones to build cardiord subwoofer systems.
Ir a Sub Arrays 2D05. Omni Line
Acoustic simulator for wave propagation and line source directivity curves. Inspect mechanical speaker array curves and dispersion patterns across the sound spectrum.
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06. Agata Ripple Tank
A 2D acoustic simulator that solves real sound wave physics in real time on the GPU using FDTD (Finite-Difference Time-Domain). A digital ripple tank designed to model bass enclosures, horns, and subwoofer arrays—visualize how waves behave and interact before building anything.
Draw rigid walls, absorbers (with absorption coefficient α), enclosures, polygons, and folded horn paths. Place 1 to 1,000 sources using array helpers: line arrays, arc arrays with delay steering, and end-fire cardioid configurations. Load driver Thiele-Small parameters, view live pressure and SPL maps, and measure with probes that record time-series data and FFTs in the measurement dock.
Ir a Ripple Tank